It it matches, smash it

The second foray into game development at Ventura, Pulses followed by Pulses 2 were Lumines-inspired puzzly block games. Featuring my trademark overengineering and features no one ever fully got to experience, they played on a completely dynamic board that the players triggered at will.

Like everything else at Ventura, I designed, programmed, and lost sleep over these titles.

The gameplay was interesting and attracted serious interest from publishers and colleagues. What it didn't attract was players. Pulses Academy, the third game in the series, was going to address all that. It still lives as an unfinished project in my memories, and hard drive.