Post-apocalyptic mayhem is what my dreams are made of.

What could go wrong when a mod team is paired with a writer to turn another mod concept into a full-blown AA game? A lot.

But a lot can go right as well. Nuclear Dawn was my introduction to A-series gaming, and we made all the rookie mistakes. All of them. Over-designing, over-engineering, not listening to those who'd done it before, ignoring the fact that if certain features don't exist, there probably is a reason for it.

Nuclear Dawn was glorious. Made in the Source Engine, with Valve's amazing support, it won the Dutch Game Awards 2012 award for Best Original Game Design. As the game's designer, principal marketer, and sort of producer and kind of studio lead... Nuclear Dawn was a true awakening of what a career in games could be.

Also... back in the day distributed teams had to use TeamSpeak for meetings. Don't complain about Zoom to my face, ever.